ancient weapons stellaris. The far future will rummage in the distant past in the next Stellaris, named Ancient Relics, as spacemen develop a new fondness for archaeology and go wild digging up ancient cities and ships from long-dead civilisations. ancient weapons stellaris

 
The far future will rummage in the distant past in the next Stellaris, named Ancient Relics, as spacemen develop a new fondness for archaeology and go wild digging up ancient cities and ships from long-dead civilisationsancient weapons stellaris The 3k minor artifact cap is pretty painful now

No DLC is needed, and AR does rework some older stuff from other DLC's and base game to create relics. 5 and below they cannot declare war on empires considered Equivalent. Energy weapons, and especially plasma, are fantastic at chewing through armor, while kinetics are great for wearing down shields. only to be met by the recognizable whirring of weapons systems powering up! Trigger conditions:. Mod Version 1. And any destoyed FE ship is 1 less ship they field overal unless they Awake. the issue is I don't hurt them either. Stellaris. Description. The build cost is 100 alloys and an additional influence cost on top of that. Pulse Armor gives 100% more shields than it normally does, and Suspension Field gives 60% more shields. It was released on 2016-10-20 [2] along with Patch 1. There are only a handful of archaeo weapons that are upgrades on end-game level tech, and they simply aren't worth the huge number of relics you need to spend to use them. More. Like the atmospheric deoderizer. . Image 5: The archaeological site titled 'Ancient Robot World'. 418K Members. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). However this option will only become possible after finding some ancient blueprints. Vulnerable to kinetic weapons. But, rather than sheer numbers, take a look at the types of ships they're using. wescargo. There are some nice trinkets available if you take the less aggressive yet more expensive routes for example like The Amer'igo FE mega shipyard you can find on a Fractured world with the Ancient World planetary modifier. r/Stellaris. Includes New Origins, Civics, Traits, Ship Models and more. The ancient techs can be gained directly from digsites. It was announced on 2016-09-15 [1]. Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. To get this short, you can get construction around the found ringworlds after some time. Stellaris. 3. Stellaris. Solemn Salmon takes a look at Starbases in Stellaris, covering their basic mechanics, the various types, and where you should look to build them. Behind their history lies great many secrets yet to be rediscovered. Legacy Wikis. Medium. Extra Ship Components (For neat weapons based on things like psionics or gravity manipulation) Guilli's Planet Modifiers (For very neat stuff like precursor modifiers, habitat modifiers, ringworld modifiers, wonderous worlds, etc) Ancient Cache of Technologies (New tech tiers based on. No idea if this has been reported by anyone yet, but currently the Mod makes weapons do only 1 damage since the 3. The tracking bonus of Lasers also disappears once you get to the Large slot. Twelvefield Jun 22, 2017 @ 12:12pm. ai_tags of weapons, like { weapon_role_anti_armor } - it looks like STACKING_DIV is bigger, AI tries not to use weapons with same ai_tags. Description. You starting weapons should make up the backbone of your fleet throughout the entire game. Offensive weapons don't even list the bonus against the component, with the only location listing it against the individual ships. A ship is a spaceborne vessel controlled by an empire. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. 3. Behind their history lies great many secrets yet to be rediscovered. They cannot be built in orbit of a celestial body that has an. Here are our Stellaris tips to help you out. Fallen Empires are not to be trifled with in Stellaris. As far as how much of your resources they consume, it will depend partially on how advanced your Robots are. AI should never open the gates. For instance, Ancient Web Slingers are just a straight upgrade on Guardian Point Defense, but a single Carrier Battleship fleet will cost 672 minor relics to use two web. Nope. . Technologies . Each time a crisis conquers a planet it causes diplomatic Threat with all. That means tall empires either go wide or don't get to excavate sites. You can get +15% more damage if you manage to get the Rubricator. Here is another great guide on steam. They use picket behavior and have 1500 Hull, 140 base. Subscribe to downloadExtra Events 3. I'm in the middle of a game on the new patch, trying out all the archaeo goodies, and as much as I want to try fully outfitting my fleets with the new toys, the cap is holding me back. It's a weird issue (I've eliminated all mods bar ACOT to test) & it seems to be the root of the problem. Psionic thralls are so powerful man. Destroying a perfectly good planet with something like the Planet Cracker is a waste of resources. Advanced shields require Strategic Resource to make. Stellaris: Larabee’S Modified Star Wars Weapons . It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles. The Broken Gates. They both have the same range. 7. Delay a day. Large. Anomalies Archaeological sites Astral rifts Archaeological Site Many chapter rewards are a number of minor artifacts. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. Mod: Caretakers. an ancient warship of old locked in patrol mode. Created by Lavo. Spaceborne aliens range from non-sentient, space-dwelling creatures to gargantuan leviathans to alien enclaves, including the warlike marauders. Comparable stats to mass drivers with no special modifiers, but the design AI is enamoured with them for some reason. Strike Craft, Point Defense, and Missiles - and only one comes out on top. . Stellaris: MCR The Expanse Ships. In fact each mod has defines and conditions that kick in if the other is installed. Description. Archaeotech weapons are generally slightly stronger than Tier 3 equivalent weapons, but with special mechanical rules or modifiers that make them better or worse in different. Archaeotech Weapons: As of Patch 3. This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is. In the past my way of doing things with fleet design was something along the lines of: use default fleets, staff fleet with ships of each class except corvett to about half of the fleet size, fill the rest (1/2-1/3) with corvettes. Also depending on their ethics or AI personalities they prefer certain weapon types. RELATED: Stellaris. Minor Artifacts represent obscure technology and half-forgotten lore left behind by ancient civilizations. This mod is not Iron Man compatible! If you would want a ZoFE like experience, it is recommended to use Dawn of Ascension (DoA) which has built in compatibility with this Mod. Nov 17, 2023Stellaris Wiki Active Wikis. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). It only helps against Disruptors, Lightning, and Arc Emitters (plus a few scourge weapons, to a small extent). 6. Essentially, they can survive in any environment. You can get droning optimizations from the main mining drone base, even if you have chosen the "destructive" option. Ancient Proficiency deals +80% damage with either Ancient or Guardian weapons. Reply. So you accidentally designed a ship that's a perfect counter to them. – Nanite weapons and armors. When you actually need to defend against an attack though, battery modules with a single starport for repairs, upgrades, and mild reinforcement is the best. Also crystal infused/forged plating can add to hull. . Point-defence weapons have become decorations, and the range of 100 also ensures that it is outside the range of most weapons (Disruptor's distance is only 40) Although many people may say that missiles are expensive and not mass-produced, obviously, people have forgotten this thing, Menacing corvettes. . Ancient Cache of Technology and precursor ships. Artifacts can be used in the “Society Management” screen, under the “Relics” tab. 6. Description: > This version of the mod is for Stellaris 3. - Nanite weapons and armors. Stellaris: Distant Stars is a Strategy game, developed and published by Paradox Interactive, which was released in 2018. Because they're immobile, defense platforms really cannot tolerate weapons with a minimum range, but they also need a very high maximum range. It seems we are forced to use. 9+. WealthyAardvark • 4 yr. Last edited by Duder ; Apr 30 @. Ghost Signal: A Stellaris Game is one of the most enjoyable VR roguelites I’ve ever played. This Mod Adds Vanilla-themed Star Wars Weapons to the Stellaris Game. -50 is the correct option - if you select the larger surge the fortress will power up again and murder your scientist. Bravery - Affects how willing the empire is to declare rivalry or go to war with someone stronger. Ancient Proficiency deals +80% damage with either Ancient or Guardian weapons. While it’s been possible since Utopia to. There are only a handful of archaeo weapons that are upgrades on end-game level tech, and they simply aren't worth the huge number of relics you need to spend to use them. Consumes power. 4 update, which is out now: Payback Origin Changes If you defeat the Debt Collectors three times, the MSI will use the Humiliate war goal against you. Are the ancient shields and weapons working? There's a bug, just wondering which one it is, the ancient shields say +750 shields and an additional +450 from my. List includes commands for all platforms (Windows, Mac, Linux) on Steam with help and examples. Can be lowered or increased by the AI Aggressiveness game setting. This is an archaeotech weapon. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. I've always felt that organics were a bit underpowered compared to psi and synth paths. So maybe play a game with the update and see how you like that, if you like the bits where AR has more then you're probably onto a winner. Buying Guide to Stellaris DLCs. 6 Compat) to the Stellaris Game. You can lean towards the lower end of this estimation as you get more. You starting weapons should make up the backbone of your fleet throughout the entire game. Ancient Soul Prism. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. Examples, Generator & More. Technologies . op manually modded the game to overflow that cap and set it to 200%, op broke the game and now ships cant hit each other bc evasion can go too high. W. They can also be gained monthly in small quantities from deposits in space, and from various planetary. I've always felt that organics were a bit underpowered compared to psi and synth paths. Ori – Ori Beam. Fallen empires are vestigial remnants of millennia old, extremely powerful empires that have become stagnant and decadent over the ages. Cybrex War Forge Relic. Among the wreckages of the now Forgotten Empire, traces of the Great Crusade remain beneath the ancient ruins of its old capital. clone_army_digsite. All my cruisers+ are going to be fitted out with hangar sections, so I won't have large slots to mount weapons that I would usually use to blow away destroyers at range. I guess I can handwave away corvettes. Ancient Battlefield feature; Toy Factory Complex feature; Wetware Computer feature Unstable Tectonics Nanomechanics Supersolid Materials Superfluid Materials. No idea if this has been reported by anyone yet, but currently the Mod makes weapons do only 1 damage since the 3. ago. 7. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Unofficial Patch fixing hundreds of bugs in vanilla Stellaris. The Fallen Empires thought they mastered the Enigmatic Power, their dark matter and energy weapons supreme. List includes cheat help and copyable codes. The 3k minor artifact cap is pretty painful now. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. Stellaris: Ancient Relics Story Pack is a new story pack for Paradox Development Studio’s iconic sci-fi grand strategy game, Stellaris. Archaeotech weapons are generally slightly stronger than Tier 3 equivalent weapons, but with special mechanical rules or modifiers that make them better or worse in different. There is still some polishing to do, like the state of Destroyer ships and some other questionably powerful weapons. Here is a great guide on steam which helps lay out some of the basics and mechanics of the ship design/weaponry. Defense Platforms above all else require range. This Mod Adds The Zenith of Fallen Empires: Fallen Weaponry to the Stellaris Game. -Simplified Chinese - by WolfRainSong. Fractured worlds need to be managed due to hostile entities on them however so there can be a lot to do. Development of Extra Ship Components 3. 5K/1. I have come back to Stellaris after a few months, and I'm looking at this Archaeo-Engineers Ascension Perk, how good does it make the ancient weapons/armour in comparison to their mid-late game equivalents? The power spike potential of Archaeotech weapons is to get tier 4-5 level weapons in tier 3 techs, but to draw them you really need two specific ascension perks- Archaeo-Engineering, but also Technological Ascendancy. This article is for the PC version of Stellaris only. Steam Workshop. Legacy Wikis. 5, so macro batteries have no business dealing T1. Like am I missing something with them because they just seem overall worse then there normal counter part outside of not having a limited min range. This is an updated version of Extra Events by Bürgermeister (followed by neptunehs' unofficial fix) updated for Stellaris 3. SuperluminalSquid Technological Ascendancy • 3 mo. When you build or restore and ecumenopolis in Stellaris your districts will be converted into arcologies. You can mix them with Tier 2 strikecraft on carriers, or even favor Tier 1 strikecraft (fighters) for escort ships, instead. Stellaris. All the other weapons need ascension perk + rubricator to be viable in late game. So lasers tend to be weaker in the end. Artifacts can be used in the “Society Management” screen, under the “Relics” tab. 1. . Biopsionic Mastery enables biological ascension to be combined with others while using my patch. Supernova47x Private. Weapons Cache: no rewards 6-10 Minor artifacts Unique Text if Earth, if and . Stellaris 2. The Curators will also sell you buffs that increase the damage you do to most Leviathans. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. These creatures are considered the galaxy's apex predators, able to wipe out all but the largest and most powerful fleets an Empire can muster. This article is for the PC version of Stellaris only. but the issue with missing weapons should at least be fixed) Self service: If you wan. 1. The event in the last image happens within 30 days. ago. This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. This mod is made as a reward for the contest. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). If you liked Ancient Cache of Technologies (ACOT) mod, you may have noticed that when playing there exist some missed opportunities for new content. Their ships also use only armour so use lasers or other energy weapons to counter them. This also expands the ascension path of psionics, allowing your civilization to transcend entirely beyond their meager physical forms. -Russian. The mewling ape-spawned Humans have discovered the icosahedron. - Ground Combat improvement. Add a Comment. 0 expanded the existing tech tree. If you enjoy it then it's worth it. You can access Society. and it works section-wide, not ship-wide. 3. 129. Enigmatic Observers finishing a Battlecruiser. At the same time, they can't move further away either so a minimum range means they can't shoot back against enemies that get in close so that's also a bad idea. Only issue is they cost a ton of minor artifacts, and ships that field a lot of S-slot weapons tend to also die a lot. Available only with the Ancient Relics DLC enabled. You can get it as an archaeology. 5 and below they cannot declare war on empires considered Equivalent. May 5, 2015 17 59. 2 (e793) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Federations, Aquatics Do you have mods enabled? No Sure, the Ancient Ruination Glare is solid if you want your titans dealing damage instead of constantly running, Ancient Defensive Web Slingers are always solid if somewhat pricey, and Ancient Driller Drones are good if you have a solution to enemy shields including on their strike craft, but all of those are niche weapons and the defensive. For longer and grand games, this mod adds several advanced weapons. Either than that, just stick to medium/small combos for your Cruisers and send them in for close combat. Ancient Macro Batteries have worse average damage than T2 kinetics (ok, the small slot version is slightly better), but they have a T3 alloy cost and power usage plus the additional minor artifact cost. A crisis is an event that threatens the entire galaxy and all life within it. While Stellaris’ 4X-flavored. Ancient bladesaw with ancient proficiency (80% more damage) and a triple attack boost (50% more damage), is the strongest two-handed weapon in the game, and it's still got around 50 durability. 9: Extra Ship Components NEXT (Stellaris 3. They can be found in special predetermined systems and rival moons in size and mass. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. All Archaeotech weapons receive +33% weapon damage with the Archaeo-Engineering Ascension perk,. Such a long list of. Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. For instance, by finding the delta area and completing at least some of the events there. i also noticed when i was going against ai that was loaded with mostly bombs missles and strike caft, that i would always win and theyr strike craft woud do. While not as game-changing as most other relics on this list, it can offer a nice boost to both your naval and army forces. Otherwise you will need to finish off the unliked empire. Psionic shields. And Much More: Many other tweaks and changes to improve the gameplay experience. Archaeotechnologies allow players to recreate ancient technologies and buildings for powerful and unique effects, turning the secrets of the past into the weapons of the future. However, a smaller Fleet with the correct ship designs will be able to take her down. 7. One of the first things that. The best choice is to cause a lower-estimate local power surge, as this will cause the Expedition to proceed for only 50 Energy Credits. Believe in yourself, you got this! Just take the components off the ships. This build is the dominating ship in early game. Also for personal taste I really enjoy NSC2 as it adds more normal ship types, expands the current ones, and increases Starbase module count. Lost Amoeba is an anomaly event chain triggered by investigating the Movement in the Clouds anomaly that can appear on gas giants. Archaeotech Weapons: As of Patch 3. Railguns with 30% bonus to shields and 50% armor penetration are perfect. Turn conquered pops into. Escorts generally carry 4 Small weapons and 4 Point Defense, and a Large weapon to fight bigger ships. Mechanics [edit | edit source]. Authors description: Star Wars Weapons. 9 Continued. This page was last edited on 22 March 2023, at 07:16. So, one problem I find in using a Colossus in war, is you only can have one. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Vulnerable to kinetic weapons. If you are still small enough, you could restructure your empire to play tall. Each unique system has an unique event, anomaly or archaeology site related to it. Ships. And any small/medium slots should hopefully not come into play with the 3. For 150 influence, the triumph effect will give all your ships a 25% increase to sublight speed for 10 years. Check Out This Mod. $19. Alpha Strike is a term folks in the Stellaris community use to refer to the initial opening ranged salvo from your fleet. Here is another great guide on steam. 3 . Legacy Wikis. 0 has been discontinued in favor of Extra Ship Components NEXT Full tech tree image--- github repository [github. Best. All sorts of mods concerning Start Gate. 3 yr. Generally speaking, this build works best towards the end of the game when you’re playing solo. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. First things first, the defence stations, there are five, including the vault itself. The event chain offers the choice between a short term benefit with future drawbacks or an investment with random outcome. Meanwhile the Unbidden have massive shields and no other defensive parts. thirty_years. -Simplified Chinese - by WolfRainSong. Spaceborne aliens. exe Mar 14, 2022 @ 6:34pm. 6 rebalance as the carriers should be keeping their distance. Each renowned paragon has a 10% chance every decade to trigger an event that grants a reward. . Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. Best. Weapons such as the Death Star and the titular ship in Lexx use a directed energy weapon capable of obliterating a planet in moments. Description. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. 6500 and ancrel. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. #2. - Leviathan weapons and armors. 44 MB. Goa’uld – Staff cannon. site_bury_the_hatchet. Damage will be increased by 33% with the Archaeo-Engineers ascension perk, and 15% with the Rubricator relic. See here for the patch notes for Stellaris 2. If they're outranged, they just get destroyed without being able to shoot back, so short-ranged weapons are just a bad idea. broken_world_digsite. ago by Willivan0604 Forced to use Ancient Weapons ANOTHER problem with star bases. Stations not using up to date Weapons Game Version 3. . The first time a planet is terraformed there's a chance that a terraforming event will take place. However this option will only become possible after finding some ancient blueprints. Highlights include: - Psionic weapons. It also talks about some of the end-game crises and how some builds are better depending on your enemies. Not as effective but still effective. Overview. I think this would make a lot a sense from a thematic perspective, after all, ancient empire with their ancient ships and ancient weapons. In the game Spore, the Planet Buster is an antimatter bomb that is inserted in the center of the planet, causing the planet's core to split into. Allow inoculations (allow code changes if you are a machine empire) Provide two populations as workers. I would recommend 30,000 fleet power to minimize losses. Maybe if one were to be very lucky and get a couple of relic words and Archaeological sites to get a big gain of artifacts it would be ok, but otherwise with only a couple of them each month things get hard as the cost of single. Neutron Sweeper. 4. Railguns with 30% bonus to shields and 50% armor penetration are perfect. Generally speaking you also want to choose either kinetic, missile or. Top 1% Rank by size. All the work put into ship roles like Carriers, Escort Carriers, and even smaller ships like Cruisers, is pretty much moot, since running anything that isn't a Neutron Launcher is. ago. It offers a completely new tech tier with an unique way to obtain it. For the weapons I’m pretty sure it’s an empire modifier, so you won’t see it directly on the weapon in the builder screen. ; About Stellaris Wiki; Mobile viewStellaris 50474 Bug Reports 30892 Suggestions 19152 Tech Support 2898 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. Otherwise: 1. Reply. the game has evasion capped at 90% for balacing purposes. Age of Wonders 4 Empire of Sin Cities:. One of the most ubiquitous themes in sci-fi media is the existence of ancient and incomprehensibly powerful, but extinct alien civilizations. Then, split the fleet into 3 groups of 4. DS adds one of the most advanced Nomad-origins of Stellaris. If not, totally ignored. (Ship count, as distinct from fleet power. It certainly made sense when minor artifacts couldn't be. . The preview doesn't seem to show any bonuses at all, like your battleships have 237 speed in the ship designer, but the ships in open space show something like 500+. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. GetSpeciesAdj] fleets, and the fizzling innards periodically discharge low. . Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. Subscribe. 150 - 2000 Alloys; if . ) are good against armor but bad against shields. 99 USD when it releases for PC and Mac next week, 4th June. As with other battleship designs, we recommend that you swap out weapons to counter the particular threat you are up against. Compatible. 11. 945 Online. For defensive posturing, the hangar module is the best due to its arbitrarily high threat count. New Weapons: A few new special weapons for more dakka. Shahadem Jul 7, 2017 @ 5:14am. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable techs and don't use crystal plating). This theme holds true in Stellaris' latest DLC, Ancient Relics. Plasma has -75% to shields and +100% armor and +50% hull. The Automated Dreadnought uses regular ship components and can be countered appropriately. Sadly it will screw over many new players by using the minor artifact weapons often. There's disropters and cloud lightning, of course, but also there's every. RELATED: Stellaris. Description. The armor and shields says on them. . ago. Each ship class has two hull upgrade techs in engineering, so it isn't static. This stacks with the +80% bonus you get from the Ancient Armor Set Bonus. Stellaris Wiki Active Wikis. Stellaris: Ancient Caches of Technologies: Sins of the Fallen Empires . The other archeotech weapons seem to be targeted around T3. ago. The 3k minor artifact cap is pretty painful now. I'm pretty sure they were more pissed at the paint. 66 comments. Stellaris Real-time strategy Strategy video game Gaming. They will keep the ship at even longer. Compatible with 3. Tier 3 strikecraft are definitively better though, for all. Of course if you already have a good Particle expert, then this is complementary. Either than that, just stick to medium/small combos for your Cruisers and send them in for close combat. Looking forward to the update when it's ready, this Mod is up there with Giga in terms of quality, highly recommend. Ancient Suspension Field (Shield, with Hardening) Ancient Cavitation Collapser (Laser) Ancient Nano Missile Cloud Launcher (Swarm Missiles, Small Size I Believe) Ancient Macro Batteries (Mass Driver) Ancient Driller Drones (Strike Craft) Ancient Perdition Beam Archaeotech Version (Don't Know Archaeo Name) The Ancient Pulse Armor becomes the strongest defensive component outside of Psi Shields and Dragonscale Armor, but like I said before I'd rather be able to spam out more ships than to have far fewer slightly better ships The starbase stuff is far better than the ship components since starbases last, the options are rather limited. If it's specifically drones you're having problems with, design your ships to specifically counter them. One of the best additions to Stellaris was the introduction to the Guardians in the Leviathans DLC and their further expansion as part of the Distant Stars DLC. Content is available under Attribution-ShareAlike 3. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience! We've brought our high quality ships and. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Ah, just checked, I never knew about that, yes it's working. For the more gimmicky Leviathans (Stellar Wraith and Enigmatic Fortress), they sell you information on how best to deal with their gimmicks.